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ELDER SCROLLS MORROWIND PC PC
This might sound like an old-school, PC elitist's opinion, but understand that, in order to enjoy this, it should best be experienced as an actual adventure, and not as just another typical video game. So, what's the big deal? Why do people love this? Well, it's impossible to explain that in a couple of paragraphs, but here are the most important reasons, with the main one being that this is a pure, Dungeons & Dragons-inspired RPG, and not an RPG- ish title like Skyrim. Moving on, the journal where quest info gets recorded is a total mess (a problem solved with the expansions) the train-skill-to-improve-it system is extremely unbalanced and redundant the fact that it's hard to tell tough enemies from weak ones is aggravating the differences between most races and classes begin to fade out after a few hours into this adventure, and, most importantly, even after the latest official fixes, this product is littered with mission-breaking bugs that usually require some in-depth console work to fix. The colour palette is filled with dull brown, mundane green, and lifeless grey, the character models are ugly and have stiff animation, and while the sound and music (especially the latter) are great and all, this is meant to be played for more than 100 hours, inevitably leading to repetition. Is it due to the audio-visuals? Far from it. The main mission? Unfortunately, that's only a long fetch-quest divided between lots of smaller ones. Like in most titles in the series, these insanely realistic numbers and proportions can get quite boring at times, and yet, while walking these long, but otherwise, empty distances isn't exactly fun, and despite every cave, dungeon, and cavern being only slightly different than the previous one, the feeling of isolation and mystery of this untamed land helps a lot when it comes to the immersion - and that's where Morrowind's gold is at.īut still, why is this the gem of the franchise? Is it the battles? That's just boring hack 'n' slashing that won't feel any different whether one is stabbing a critter with a knife or a demi-god with a magic Dai-katana. Morrowind's Vvardenfell is a titanic island that needs about one hour to go from side to side (never mind the central volcano), with enough dungeons, towns, and cities, to last a lifetime for the would-be explorer.
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Want to focus on the main mission, side-quests, flowers collecting (don't ask), or walk aimlessly across this gargantuan world? You are fee to do so… After a small intro, which mostly serves as a character creation sequence, this lucky fellow can do whatever his/her human/elfish/beastly heart wants. This follows the typical Elder Scrolls recipe: the character starts as a prisoner, then immediately gets freed for… some reason, and is immediately put into the service of Tamriel's Emperor by becoming one of his many agents into the strange province of Morrowind.